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Charles Conard's 3D Art
(717) 576-8024

Desk Lamp

7/23/2015

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How to Make Playermodels and NPCs for Garry's Mod

3/16/2015

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A long time ago in 2009, I made many different playermodels for a game called Garry's Mod. I made this tutorial a long time ago, but I decided to make a copy of it here before it eventually gets purged from it's original post.

Many of the things listed below may be outdated, the steps for preparing the model are mostly the same.
Here are the steps you should follow to get started.

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Dalek Updates

3/15/2015

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I decided to work on an update to the dalek because the design is simple enough, but it has many different interesting textures and substances that go into it. That is why I chose to update the materials on this older project, the result was quite nice.
This project made for a great crash course in Substance Designer, and Substance Painter. It also helped me see the importance of masking, and how it can greatly increase the speed of my workflow.
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This and That

3/15/2015

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What is This and That?
​    This and That is a game that was produced for Team Production Planning during my time at the Art Institute of Pittsburgh. The game concept is that the school's mascot, Rex, is "attending" classes and has to make it through while trying not to rake up student debt. This and That was originally concepted by Zak Straley. We took this concept further in and decided to make a short game from this. My job was to create environment assets that would be used in the forest level.

What was my part?
    I don't seem to have the assets for the game anymore, but I was tasked with creating a few of the floating platforms, the snap traps, spikes and the large spiraling centerpiece.
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Hello World!

1/21/2015

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So, this isn't the first time that I've created a website, although, I didn't really create this one. Weebly just offers really nice tools to get the job done. I would have made my own site, but the last time I used any HTML was in high school, meaning, I don't remember most of what I learned of it...

Anyway, this is, however, the first time I've launched a blog. So this is my first blog post. Yay!

I'm, hoping to fill up this section with past and current projects that I may be working on, excluding the one's I'm supposed to keep quiet about.

I'm sure I'll use the blog as my notes as well to keep track of my work and how my workflow progresses.

Thanks for reading.
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Murder At Cherry Way

1/12/2015

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Jurassic Debt

11/2/2014

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What is Jurassic Debt?
​    Jurassic Debt is a game that was produced for Advanced Game Prototyping during my time at the Art Institute of Pittsburgh. The game concept is that the school's mascot, Rex, is "attending" classes and has to make it through while trying not to rake up student debt. 

What was my part?
    I don't seem to have the assets for the game anymore, but I remember creating the benches, elevators, computers and some of the posters.
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Dragon Knight: Kitchen Assets

10/9/2014

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Dragon Knight

10/9/2014

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What is Dragon Knight?
​    Dragon Knight is a game that was produced for Advanced Level Design during my time at the Art Institute of Pittsburgh. The game shows the hero, Dragon Knight, navigating hazard and obstacles to reach the Evil Wizard. Dragon Knight was first concepted by Dylan Mellot and Lazaro Reisis in March 2014. They took this concept further in Advanced Level Design and decided to make a short game from this. My job was to create environment assets that would be used in the kitchen level.

What was my part?
    I was tasked with modeling and texturing a few of the assets that would appear in level 3's kitchen area.
Game Objective:
Avoid hazards, complete the levels.
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Star Wars: Tantive IV interior

12/11/2013

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    About Me

    I'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree.I have a strong interest in games and the games industry. 

    I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers.

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