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Charles Conard's 3D Art
(717) 576-8024

Charles M. Conard - 3D Environment and Hard Surface artist.

Download Resume
Education:
BS: Game Art & Design
March 2015
The Art Institute of Pittsburgh

Field Related Experience:

Company: For Sale By Inventor / Montgomery IP Associates
Position: Graphic Artist/ 3D Modeler

April 2019 - Present

Responsibilities:
  • Creating Patent drawings using various computer programs (Fusion 360 /3D Studio Max and Adobe Illustrator) that meet the expectations and Rules of Practice set forth by the USPTO.
  • Accurately illustrating designs and product characteristics by producing a variety of perspective, orthographic and sectional drawings, outlining the details of the claimed invention.
Skills Used:
  • Efficient workflow of model creation and lineart drawing
  • High poly modeling
  • Lineart illustration
  • Isolating parts of models to be reused in later projects
Company: Qbots LLC.
Projects: Qbots
Position: 3D Artist
February 2014 - 2018


Responsibilities:
  • Worked with a concept artist to create a 3D representation of concepts and plans as modular pieces for futuristic ship interiors and buildings. Modeled and textured static and dynamic props such as player pickups and items. Created high poly models and baked the detail down into the low poly models for proper game and asset optimization. 
  • All meshes were made for a Unity based game that is similar to Minecraft.
 Accomplishments:
  • Creative ideas towards planned and existing game elements. 
  • Pitched game mechanics and redesigned concept art to better translate into 3D.
  • Promoted from intern to member of the Development Team.
Skills Used:
  • Efficient workflow of model creation and optimization. 
  • High poly to low poly modeling. 
  • Texture creation and baking.
  • Modular kit creation.
​
Company: 7th Level Studios
Projects: Dragon Knight, Critter Caper Jurassic Debt
Position: 3D Artist
April 2014 - March 2015


Responsibilities:
  • Created sets of unique assets to be used in game engines such as Unreal 3 and Unity 3D.
  • Created various interior and exterior assets that would appear throughout each game level.
  • Used concepts to create stylized objects for various art styles for each game. 
Accomplishments:
  • Created placeholder objects for level designers to use immediately, these items were then refined and finalized later and easily imported over the placeholders.
  • Claimed and submitted extra assets after finalizing the originally assigned assets.
 Skills Used:
  • 3ds Max efficiency and proficiency.
  • Photoshop was used to create stylized textures for game assets.
  • Modular Kit Creation worked well for cutting down asset usage and optimizing game performance.

Skills:

  • High Poly Modeling
  • Low Poly Modeling
  • UV Mapping / Unwrapping
  • Texture Baking and Creation
  • Rendering in Mental Ray and I-Ray
  • Modular Kit Creation
  • Level Design
  • Environment Art
  • Architectural Rendering

Software:

Game Engines:
  • UDK (Unreal Engine 3)
  • Unreal Engine 4
  • Goldsource
  • Source
  • Unity
3D Software:
  • Autodesk 3D Studio Max
  • Autodesk Maya
  • Mental Ray (Renderer)
  • NVidia I-ray (Renderer)
  • Bitmap2Material
  • Milkshape 3D
  • Quixel Suite
  • Substance Painter
  • Substance Designer
  • xNormal
  • Zbrush
2D Software:
  • Adobe Photoshop (CS2 - CC)
  • Adobe Illustrator (CS2 - CC)
  • Adobe Premiere Pro (CS2 - CC)
  • Gimp
  • Paint.net

Certificates:

Unreal Engine 4

Your First Day in Unreal Engine 4
Game Asset Production Pipeline in Unreal Engine
Introduction to Blueprint in Unreal Engine
Introduction to Lighting in Unreal Engine 4
Introduction to Materials in Unreal Engine
Unreal Engine 4 Material Reference Node Library

Substance Designer

Introduction to Substance Designer 3

Autodesk 3ds Max

Introduction to Rendering in 3ds Max
Exterior Rendering Techniques with mental ray and 3ds Max
Interior Rendering Techniques with mental ray and 3ds Max
Taking a Previz Scene to Look Development in 3ds Max and V-Ray
Utilizing Shading Networks in 3ds Max
Material Creation Workflows in 3ds Max
Introduction to Lighting in 3ds Max
Creating Interior Visualizations in 3ds Max
Introduction to mental ray in 3ds Max

Experience:

Company: Rite Aid Corporate Office
Position: DSD Pricing Coordinator
June 2017 - January 2019

​Responsibilities:
  • Entering pricing data provided by vendors / distributors into store systems.
  • Communicate cost changes to supervisor.
  • Proof weekly advertisements for print media and store locations.
  • Liaison between retail stores and data integrity department regarding product pricing.
Accomplishments:
  • Became a transitional store support team member following the Walgreens buyout of Rite Aid stores and assets.
  • Initial tester for new pricing system in development at corporate level.
Skills Used:
  • Data analysis and review.
  • Communication between vendors, distributors, managers and corporate team members.
  • Extensive use of Microsoft Excel utilizing formulas and conditional formatting.
Company: Toys"R"Us, Inc.
Position: Electronics Department
October 2015 - June 2018

Responsibilities:
  • Assisting guests in the Electronics Department and general sales floor as well as cashier.
  • Making recommendations based on information given. 
  • Picking items from Back of House for guests in store and online orders for pickup.
  • Helping guests load their cars with large items.
  • Unloading trucks and sorting items into their assigned sections to be taken to the sales floor.
  • Unpacking boxes and stocking shelves.
  • Processing overstock into back of house storage bays.
 Accomplishments:
  • Moved from Off Hours Stock Crew to the Electronics Department 
Skills Used:
  • Customer service and satisfaction.
  • Product knowledge and recommendation.​
  • Helpful and friendly attitude.
Company: Toys"R"Us, Inc.
Position: Off Hours Stock Crew​
July 2015 - October 2015

Responsibilities:
  • Unloading trucks and sorting items into their assigned sections to be taken to the sales floor.
  • Unpacking boxes and stocking shelves.
  • Processing overstock into back of house storage bays. 
Skills Used:
  • Customer service and satisfaction.
  • Product knowledge and recommendation.
  • Helpful and friendly attitude.
Company: Cartridge World
Position: Sales Associate
February 2013 - March 2015

Responsibilities:
  • Refilled inkjet and laser cartridges for stock. Delivered orders to local businesses downtown. Answered calls, cashiered and fulfilled orders. 
  • Key carrier (open/close store) and secured store.
  • Counted drawers at end of day, faxed sales information to the franchise owner and made bank deposits.
  • Store manager duties during the weekend.
Skills Used:
  • Computer Hardware including desktops and printers.
  • Customer Service including problem solving skills and customer support.
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