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Charles Conard's 3D Art
(717) 576-8024

1963 Dalek - Remastered

3/18/2020

1 Comment

 
I wasn't happy with how I originally modeled the Dalek after uploading it to Sketchfab for the 3D preview. I decided I should rework the entire mesh and redo the textures as well.

This time I wasn't going to be afraid of floating geometry since it added unnecessary polygons, the UV layout wasn't well optimized for modern texture workflows.
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Arcade Cabinet

3/8/2020

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Back in 2016 I started working on an arcade cabinet for a project, but never got around to finishing it. I quickly put some new textures on it just to see how it would look. It's not anywhere near done but it would look great as a background prop.
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Donkey Kong Arcade Cabinet by charlesmconard on Sketchfab


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Skywalker Legacy

3/4/2020

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Dining Set

3/4/2020

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​Technical Breakdown

Software used: Autodesk Fusion 360
Rendered with Fusion 360
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Toothbrush

3/13/2019

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I Made a 3D Model of My Room to Virtually Move Furniture

1/28/2019

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Is it laziness or genius? I've told this story many times but I don't think I've ever shown anyone what I actually meant.

When I was still living in the college dorms, I liked to change the layout of the room once in a while. It was a hassle to move the furniture into a spot and having it end up not working or just not liking the new layout.

What did I do to solve this problem?

I went to the housing office and asked for the floor plan to the building, measured the dimensions of spots in the room to make sure they match the dimensions on the plan and went from there. I made quick models of the furniture we had in each room and placed them where they needed to go. Of course I didn't model all of our furniture, just the things we moved often.
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Whenever we wanted to move the furniture again I'd just load up the file and start moving things around. I probably should have been working on another project at the time but this was worth it.
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Crusader Great Helm

10/6/2016

2 Comments

 

About

I've been thinking about a mod for Fallout that brings in a new faction of medieval knights into the Commonwealth. 

Technical Breakdown

Polycount = 494 (988 tris)
Texture Map Sizes = 2048x2048

Software used:
Autodesk 3dsMax
Substance Painter 2

Made for Fallout 4
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Fallout 4 - New Vegas Bumper Sword

7/21/2016

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About

I've been working on a mod with someone that brings weapons introduced in Fallout: new Vegas into Fallout 4. We're hoping to bring many more weapons into the game as we learn how the engine itself handles things. 

Technical Breakdown

Polycount = 1,788 (3,594 tris)

Texture Map Sizes = 2048x2048

Software used:
Autodesk 3dsMax
Photoshop
Substance Painter 2
​Substance Designer 5


Made for Fallout 4
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Doodles - Barrel

5/4/2016

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I wanted to add a new section on this blog that showcases doodles.

Made a quick barrel that resembles the old Octan oil barrels from the Lego city theme.
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​Technical Breakdown

Software used:
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Autodesk 3dsMax
Photoshop

Substance Painter


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Gazebo

8/5/2015

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    About Me

    I'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree.I have a strong interest in games and the games industry. 

    I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers.

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