I wasn't happy with how I originally modeled the Dalek after uploading it to Sketchfab for the 3D preview. I decided I should rework the entire mesh and redo the textures as well.
This time I wasn't going to be afraid of floating geometry since it added unnecessary polygons, the UV layout wasn't well optimized for modern texture workflows.
I'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree.I have a strong interest in games and the games industry.
I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers.
Check out my Steam Workshop files and contributions.