I wasn't happy with how I originally modeled the Dalek after uploading it to Sketchfab for the 3D preview. I decided I should rework the entire mesh and redo the textures as well.
This time I wasn't going to be afraid of floating geometry since it added unnecessary polygons, the UV layout wasn't well optimized for modern texture workflows. |
Technical Breakdown
Texture Map Sizes = 1024x1024
Modeled in Autodesk 3ds Max
​Textured in Substance Painter