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Charles Conard's 3D Art
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Dragon Knight: Kitchen Assets

10/9/2014

2 Comments

 
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Technical Breakdown

Shelf - Polycount = 62 (124 tris)
Cupboard - Polycount = 56 (112 tris)
Fireplace - Polycount = 26 (44 tris)
Crate - Polycount = 54 (108 tris)
Stool - Polycount = 156 (156 tris)
Tall Chair - Polycount = 108 (208 tris)
Chair - Polycount =  108 (208 tris)
Barrel - Polycount = 124 (124 tris)
Bucket - Polycount = 60 (116 tris)
Kettle - Polycount = 44 (92 tris)
Box - Polycount = 6 (12 tris)
Open Box - Polycount = 46 (92 tris)

Texture Map Sizes = 512x512

Software used:
Autodesk 3dsMax
Photoshop
Paint.net

Made for UDK / Unreal Engine 3
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Dragon Knight was first concepted by Dylan Mellot and Lazaro Reisis in March 2014. They took this concept further in Advanced Level Design and decided to make a short game from this. My job was to create environment assets that would be used in the kitchen level.
2 Comments
kodi.software link
6/28/2023 07:56:35 am

I wanted to express my gratitude for your insightful and engaging article. Your writing is clear and easy to follow, and I appreciated the way you presented your ideas in a thoughtful and organized manner. Your analysis was both thought-provoking and well-researched, and I enjoyed the real-life examples you used to illustrate your points. Your article has provided me with a fresh perspective on the subject matter and has inspired me to think more deeply about this topic.

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Jessica link
11/8/2023 06:30:36 pm

Very thoughtfful blog

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    About Me

    I'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree.I have a strong interest in games and the games industry. 

    I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers.

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