My goal was to stay as close to the original as possible while modernizing in places that made sense. The textures are from the Black Mesa mod for Half-Life 2.
The scene was rendered with Mental Ray in Autodesk Maya.
This project was a lesson on learning how to use Autodesk's Maya software and our instructor had told us to make an environment for the final project. The purpose of this project was to re-create the original entrance to the Sector C Test Labs from Valve Software's"Half-Life".
My goal was to stay as close to the original as possible while modernizing in places that made sense. The textures are from the Black Mesa mod for Half-Life 2. The scene was rendered with Mental Ray in Autodesk Maya.
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5/11/2025 10:19:33 am
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About MeI'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree.I have a strong interest in games and the games industry.
I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers. Archives
March 2020
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