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Charles Conard's 3D Art
(717) 576-8024

1963 Daleks

12/11/2013

1 Comment

 
I decided to work on an update to the dalek because the design is simple enough, but it has many different interesting textures and substances that go into it. That is why I chose to update the materials on this older project, the result was quite nice.
This project made for a great crash course in Substance Designer, and Substance Painter. It also helped me see the importance of masking, and how it can greatly increase the speed of my workflow.

Technical Breakdown

Polycount = 4,222 (7,530 tris)
Texture Map Sizes = 2048x2048

Updated Software used:
Autodesk 3dsMax
Photoshop
xNormal
Substance Painter
Substance Designer

Made for Unreal Engine 4
Picture

Old Technical Breakdown

Software used:
Autodesk 3dsMax
Photoshop
xNormal

Made for UDK / Unreal Engine 3
Picture
Picture
Picture
Picture
1 Comment
Chickenlord6636
1/13/2019 08:27:12 pm

It looks cool but are we able to download this?

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    About Me

    I'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree.I have a strong interest in games and the games industry. 

    I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers.

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