Charles Conard's 3D Art
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I Made a 3D Model of My Room to Virtually Move Furniture

1/28/2019

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Is it laziness or genius? I've told this story many times but I don't think I've ever shown anyone what I actually meant.

When I was still living in the college dorms, I liked to change the layout of the room once in a while. It was a hassle to move the furniture into a spot and having it end up not working or just not liking the new layout.

What did I do to solve this problem?

I went to the housing office and asked for the floor plan to the building, measured the dimensions of spots in the room to make sure they match the dimensions on the plan and went from there. I made quick models of the furniture we had in each room and placed them where they needed to go. Of course I didn't model all of our furniture, just the things we moved often.
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Whenever we wanted to move the furniture again I'd just load up the file and start moving things around. I probably should have been working on another project at the time but this was worth it.
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Crusader Great Helm

10/6/2016

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About

I've been thinking about a mod for Fallout that brings in a new faction of medieval knights into the Commonwealth. 

Technical Breakdown

Polycount = 494 (988 tris)
Texture Map Sizes = 2048x2048

Software used:
Autodesk 3dsMax
Substance Painter 2

Made for Fallout 4
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Fallout 4 - New Vegas Bumper Sword

7/21/2016

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About

I've been working on a mod with someone that brings weapons introduced in Fallout: new Vegas into Fallout 4. We're hoping to bring many more weapons into the game as we learn how the engine itself handles things. 

Technical Breakdown

Polycount = 1,788 (3,594 tris)

Texture Map Sizes = 2048x2048

Software used:
Autodesk 3dsMax
Photoshop
Substance Painter 2
​Substance Designer 5


Made for Fallout 4
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Doodles - Barrel

5/4/2016

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I wanted to add a new section on this blog that showcases doodles.

Made a quick barrel that resembles the old Octan oil barrels from the Lego city theme.
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​Technical Breakdown

Software used:
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Autodesk 3dsMax
Photoshop

Substance Painter


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Gazebo

8/5/2015

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Desk Lamp

7/23/2015

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How to Make Playermodels and NPCs for Garry's Mod

3/16/2015

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A long time ago in 2009, I made many different playermodels for a game called Garry's Mod. I made this tutorial a long time ago, but I decided to make a copy of it here before it eventually gets purged from it's original post.

Many of the things listed below may be outdated, the steps for preparing the model are mostly the same.
Here are the steps you should follow to get started.

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Dalek Updates

3/15/2015

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I decided to work on an update to the dalek because the design is simple enough, but it has many different interesting textures and substances that go into it. That is why I chose to update the materials on this older project, the result was quite nice.
This project made for a great crash course in Substance Designer, and Substance Painter. It also helped me see the importance of masking, and how it can greatly increase the speed of my workflow.
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This and That

3/15/2015

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What is This and That?
​    This and That is a game that was produced for Team Production Planning during my time at the Art Institute of Pittsburgh. My job was to create environment assets that would be used in the forest level.

What was my part?
    I no longer seem to have the assets for the game, but I was tasked with creating a few of the floating platforms, snap traps, spikes, and the large spiraling centerpiece.
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Hello World!

1/21/2015

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So, this isn't the first time that I've created a website, although, I didn't really create this one. Weebly just offers really nice tools to get the job done. I would have made my own site, but the last time I used any HTML was in high school, meaning, I don't remember most of what I learned of it...

Anyway, this is, however, the first time I've launched a blog. So this is my first blog post. Yay!

I'm, hoping to fill up this section with past and current projects that I may be working on, excluding the one's I'm supposed to keep quiet about.

I'm sure I'll use the blog as my notes as well to keep track of my work and how my workflow progresses.

Thanks for reading.
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    About Me

    I'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree.I have a strong interest in games and the games industry. 

    I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers.

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