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How to Make Playermodels and NPCs for Garry's Mod

3/16/2015

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A long time ago in 2009, I made many different playermodels for a game called Garry's Mod. I made this tutorial a long time ago, but I decided to make a copy of it here before it eventually gets purged from it's original post.

Many of the things listed below may be outdated, the steps for preparing the model are mostly the same.
Here are the steps you should follow to get started.

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Dalek Updates

3/15/2015

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I decided to work on an update to the dalek because the design is simple enough, but it has many different interesting textures and substances that go into it. That is why I chose to update the materials on this older project, the result was quite nice.
This project made for a great crash course in Substance Designer, and Substance Painter. It also helped me see the importance of masking, and how it can greatly increase the speed of my workflow.
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This and That

3/15/2015

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What is This and That?
​    This and That is a game that was produced for Team Production Planning during my time at the Art Institute of Pittsburgh. My job was to create environment assets that would be used in the forest level.

What was my part?
    I no longer seem to have the assets for the game, but I was tasked with creating a few of the floating platforms, snap traps, spikes, and the large spiraling centerpiece.
​​
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    About Me

    I'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree.I have a strong interest in games and the games industry. 

    I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers.

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