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I decided to work on an update to the dalek because the design is simple enough, but it has many different interesting textures and substances that go into it. That is why I chose to update the materials on this older project, the result was quite nice.
This project made for a great crash course in Substance Designer, and Substance Painter. It also helped me see the importance of masking, and how it can greatly increase the speed of my workflow. Technical BreakdownOld Technical Breakdown
Software used:
Autodesk 3dsMax Photoshop xNormal Made for UDK / Unreal Engine 3
3 Comments
Chickenlord6636
1/13/2019 08:27:12 pm
It looks cool but are we able to download this?
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5/10/2025 03:14:43 am
I wanted to express my gratitude for your insightful and engaging article. Your writing is clear and easy to follow, and I appreciated the way you presented your ideas in a thoughtful and organized manner. Your analysis was both thought-provoking and well-researched, and I enjoyed the real-life examples you used to illustrate your points. Your article has provided me with a fresh perspective on the subject matter and has inspired me to think more deeply about this topic.
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5/19/2025 08:53:13 pm
I love how the updated materials bring a new level of realism to this classic design.
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About MeI'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree.I have a strong interest in games and the games industry.
I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers. Archives
October 2025
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