Charles Conard's 3D Art
  • Home
  • Arch & Design
  • Games & Demos
  • About
  • Contact
  • Blog

1963 Dalek - Remastered

3/18/2020

5 Comments

 
I wasn't happy with how I originally modeled the Dalek after uploading it to Sketchfab for the 3D preview. I decided I should rework the entire mesh and redo the textures as well.

This time I wasn't going to be afraid of floating geometry since it added unnecessary polygons, the UV layout wasn't well optimized for modern texture workflows.
Picture
Picture

Dalek 1963 by charlesmconard on Sketchfab

Technical Breakdown

Polycount = 6,832 (13,526 tris)
Texture Map Sizes = 1024x1024
Modeled in Autodesk 3ds Max
​Textured in Substance Painter
5 Comments
BIC Furniture link
10/10/2022 10:02:08 am

I am looking for some good blog sites on this topic. I was searching over search engines and found your blog site.

Reply
Gel manicure Brooklyn link
6/26/2023 01:15:32 am

Really appreciate you sharing this article post. Thanks Again!

Reply
christian dior mens bag link
11/19/2024 10:00:42 pm

Great insights! I found your tips on Replica Christian Dior Handbags very helpful, especially the part about. Thanks for sharing this useful info.

Reply
driving lesson link
9/14/2025 11:17:17 pm

Great post! Very informative and easy to understand. Looking forward to more content like this.

Reply
Fetish Escorts West Hartford link
12/10/2025 12:33:21 am

I appreciate the attention to detail and optimization you put into this model.

Reply



Leave a Reply.

    Picture
    View my profile on LinkedIn
    Picture
    Check out my Artstation

    About Me

    I'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree.I have a strong interest in games and the games industry. 

    I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers.

    Archives

    October 2025
    September 2025
    March 2020
    March 2019
    January 2019
    October 2016
    July 2016
    May 2016
    August 2015
    July 2015
    March 2015
    January 2015
    November 2014
    October 2014
    December 2013
    April 2013

    Categories

    All
    3D Preview
    Arch & Design
    CAD
    Doodles
    Fallout 4
    Fusion 360
    Games
    Garry's Mod
    General Updates
    High Poly
    Modular
    Playable
    Render
    Revisited Projects
    Source Engine
    Substance
    Tutorials
    Unity Engine
    Unreal Engine

    Picture
    Check out my Steam Workshop files and contributions.

    RSS Feed

Proudly powered by Weebly
  • Home
  • Arch & Design
  • Games & Demos
  • About
  • Contact
  • Blog