Charles Conard's 3D Art
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Charles M. Conard - 3D Environment and Hard Surface artist.

Download Resume
Education:
Bachelor of Science: Game Art & Design
July 2011 – ​March 2015
The Art Institute of Pittsburgh

Field Related Experience:

Company: For Sale By Inventor / Montgomery IP Associates
Position: Graphic Artist/ 3D Modeler
April 2019 - Present
  • Created patent drawings using Autodesk Fusion 360, 3DS Max, Adobe Illustrator, and InDesign in compliance with USPTO standards
  • Produced realistic and functional digital prototypes through perspective, orthographic, and sectional drawings
  • Interpreted rough sketches into technical drawings, refined, labeled, and finalized engineering drawings
  • Isolated custom model components for reusable asset libraries, improving workflow efficiency
  • Recognized for rapid project execution with same-day turnaround on complex models; repeatedly acknowledged by peers for exceptional speed and accuracy in meeting drafting requirements.
Tools & Skills: 3D CAD modeling, line art illustration, engineering documentation, Trello project tracking, internal communications
Company: Qbots LLC.
Projects: Qbots
Position: 3D Artist
February 2014 - 2018
  • Collaborated with concept artists to create modular 3D assets for ship interiors, buildings, and world-building components
  • Modeled static and dynamic props optimized for Unity 3D procedural environments
  • Utilized trim sheets and sub-object materials to expand asset versatility and performance
  • Mentored other artists on optimization techniques, asset management, and production efficiency
Tools & Skills: Autodesk 3DS Max, Substance Painter, Photoshop, high-poly sculpting, modular asset creation, texture baking
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Company: 7th Level Studios
Projects: Dragon Knight, Critter Caper, Jurassic Debt
Position: 3D Artist
April 2014 - March 2015
  • Developed unique interior and exterior game assets for Unreal 3 and Unity 3D
  • Created stylized objects from concepts for multiple art styles across levels
  • Produced placeholders for level designers and finalized additional assets to enhance game environments
Tools & Skills: Autodesk 3DS Max, Photoshop, asset optimization, modular assets, trim sheets, texture baking, project tracking

Skills:

  • High Poly Modeling
  • Low Poly Modeling
  • UV Mapping / Unwrapping
  • Texture Baking and Creation
  • Rendering in Mental Ray and I-Ray
  • Modular Kit Creation
  • Level Design
  • Environment Art
  • Architectural Rendering
  • 3D CAD Design
  • High poly and parametric CAD modeling
  • Line art illustration
  • Engineering and technical drawing
  • ​Project tracking and management

Software:

Game Engines:
  • UDK (Unreal Engine 3)
  • Unreal Engine 4
  • Goldsource
  • Source
  • Unity
3D Software:
  • Autodesk 3D Studio Max
  • Autodesk Maya
  • Autodesk Fusion 360
  • Autodesk AutoCAD
  • Blender
  • Mental Ray (Renderer)
  • NVidia I-ray (Renderer)
  • Bitmap2Material
  • Milkshape 3D
  • Quixel Suite
  • Substance Painter
  • Substance Designer
  • xNormal
  • Zbrush
2D Software:
  • Adobe Photoshop (CS2 - CC)
  • Adobe Illustrator (CS2 - CC)
  • Adobe Premiere Pro (CS2 - CC)
  • Gimp
  • Paint.net

Certificates

Engines:

Unreal Engine 4

Your First Day in Unreal Engine 4
Game Asset Production Pipeline in Unreal Engine
Introduction to Blueprint in Unreal Engine
Introduction to Lighting in Unreal Engine 4
Introduction to Materials in Unreal Engine
Unreal Engine 4 Material Reference Node Library

Software:

Substance Designer

Introduction to Substance Designer 3

Autodesk 3ds Max

Introduction to Rendering in 3ds Max
Exterior Rendering Techniques with mental ray and 3ds Max
Interior Rendering Techniques with mental ray and 3ds Max
Taking a Previz Scene to Look Development in 3ds Max and V-Ray
Utilizing Shading Networks in 3ds Max
Material Creation Workflows in 3ds Max
Introduction to Lighting in 3ds Max
Creating Interior Visualizations in 3ds Max
Introduction to mental ray in 3ds Max

AutoCAD

Engineering Drawings for Manufacturing​
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AutoCAD 2024 Essential Training

Autodesk Fusion 360

Stay Ahead in Advanced Manufacturing​
Learning Fusion 360 CAM​

Design for Additive Manufacturing: FDM

Autodesk SolidWorks

SOLIDWORKS: Advanced Engineering Drawings

Experience:

Company: Rite Aid Corporate Office
Position: DSD Pricing Coordinator
June 2017 - January 2019

​Responsibilities:
  • Collect and input pricing data provided by vendors and distributors into store database systems.
  • Communicated cost changes to supervisor.
  • Proofed weekly advertisements for print media and for store locations.
  • Acted as liaison between retail stores and data integrity department regarding product pricing.
Accomplishments:
  • Became a transitional store support team member following the Walgreens buyout of Rite Aid stores and assets.
  • Promoted to Initial Tester for new pricing system in development at corporate level.
  • Modified and customized Excel cost and sales sheets with conditional formatting to better highlight profit or loss to category managers.
Skills Used:
  • Data analysis and review.
  • Communication between vendors, distributors, managers and corporate team members.
  • Extensive use of Microsoft Excel utilizing formulas and conditional formatting.
Company: Toys"R"Us, Inc.
Position: Electronics Department
October 2015 - June 2018

Responsibilities:
  • Assisted guests in the Electronics Department, general sales floor and as cashier.
  • Made recommendations of products based on information given by guests. 
  • Located items from Back of House for guests for in store and online orders for pickup.
  • Helped guests secure large items in their vehicles.
  • Unloaded trucks and sorted items into assigned sections to be taken to the sales floor.
  • Processed overstock into back of house storage bays. Unpacked boxes and stocked shelves.
  • Best friend of Geoffrey the Giraffe.
 Accomplishments:
  • Transferred from Off Hours Stock Crew to the Electronics Department.
Skills Used:
  • Customer service and satisfaction.
  • Product knowledge and recommendation.​
  • Helpful and friendly attitude.
  • Taught Geoffrey different dance moves and coloring to better interact with guests.​
Company: Toys"R"Us, Inc.
Position: Off Hours Stock Crew​
July 2015 - October 2015

Responsibilities:
  • Unloading trucks and sorting items into their assigned sections to be taken to the sales floor.
  • Unpacking boxes and stocking shelves.
  • Processing overstock into back of house storage bays. 
Skills Used:
  • Customer service and satisfaction.
  • Product knowledge and recommendation.
  • Helpful and friendly attitude.
Company: Cartridge World
Position: Sales Associate
February 2013 - March 2015

Responsibilities:
  • Refilled inkjet and laser cartridges for stock. Delivered orders to local businesses downtown. Answered calls, cashiered and fulfilled orders. 
  • Key carrier (open/close store) and secured store.
  • Counted drawers at end of day, faxed sales information to the franchise owner and made bank deposits.
  • Store manager duties during the weekend.
Skills Used:
  • Computer Hardware including desktops and printers.
  • Customer Service including problem solving skills and customer support.
Company: Saint Theresa School
Position: Volunteer Computer Technician / IT
August 2013 - August 2015

Responsibilities:
  • Constructed teacher and student workstations and assembled computer systems.
  • Verified network connections. 
  • Connected IP phones, Smart Boards, Printers, and other peripherals based on what the teacher needed.
 Skills Used:
  • Knowledge of computer hardware
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