Technical Breakdown
WED Treadwell Droid - Polycount = 1,459 (3,467 tris)
Texture Map Sizes = 1024x1024
Software used:
Autodesk 3dsMax
Photoshop
xNormal
Made for UDK / Unreal Engine 3
Technical BreakdownGonk Droid - Polycount = 994 (1,932 tris)
WED Treadwell Droid - Polycount = 1,459 (3,467 tris) Texture Map Sizes = 1024x1024 Software used: Autodesk 3dsMax Photoshop xNormal Made for UDK / Unreal Engine 3
2 Comments
CCS
3/22/2015 04:17:22 am
love the transition of this
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3/17/2024 02:44:47 am
I wanted to express my gratitude for your insightful and engaging article. Your writing is clear and easy to follow, and I appreciated the way you presented your ideas in a thoughtful and organized manner. Your analysis was both thought-provoking and well-researched, and I enjoyed the real-life examples you used to illustrate your points. Your article has provided me with a fresh perspective on the subject matter and has inspired me to think more deeply about this topic.
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About MeI'm a graduate of the Art Institute of Pittsburgh majoring in Game Art & Design with a Bachelor of Science Degree.I have a strong interest in games and the games industry.
I try to keep my skills fresh in my spare time by reviewing and researching new methods and tools released for game developers. Archives
March 2020
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Check out my Steam Workshop files and contributions.
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